Grace Hopper Annual Conference Schedule


GFX: Presentations

October 15 2:30 pm-3:30 pm
351 A Level Three GRBCC
Presentation / Lightning Talk
How online video streaming works?
2:30 PM - 2:45 PM
LEVEL: Beginner

Video traffic has been growing rapidly over the internet – not only limited to Entertainment industry, but also education, enterprise, social and etc. This session will explain technically how both on-demand and live video streaming works over the internet, and deliver to different platform and devices. A brief history of video streaming technologies will be described as well.

Visual Analytics for Medical Imaging: Focusing on the Spleen
2:45 PM - 3:00 PM
LEVEL: Beginner

We present a novel visual analytics platform for interactive exploration of time-varying medical data. Our framework is targeted at visualizing the spleen and observing changes in its shape and size over time. The system is comprised of multiple linked views, and allows for fast comparison between several scans of a single patient as well as similarity queries for other subjects in both sick and healthy groups.

Darpa Robotics Challenge
3:00 PM - 3:15 PM
LEVEL: Beginner

The DARPA Robotics Challenge (DRC) is a competition to develop robots capable of assisting humans in responding to natural and man-made disasters. This competition calls for collaboration to conduct disaster relief and related operations. In this work, we introduce the competition tasks of the DRC Trials, the open source robot simulator Gazebo, and challenges for real time robotic operations. We present selected competition tasks and propose how we can enhance.

GAMMA: Interdisciplinary Game Development in a University Setting
3:15 PM - 3:30 PM
LEVEL: Intermediate

The GAMMA program brings together computer scientists, artists, sound engineers and media studies majors in a semester-long project to build a video game prototype. In addition to technical skills, the game development program introduces “soft” skills, such as teamwork, project management, and communication. Design aspects of game development can also help students recognize harmful media stereotypes, so our “best practices” focus on creating a safe, inclusive space.