Grace Hopper Annual Conference Schedule

SESSIONS LIST

HCI: Lightning Talks

October 16 10:30 am-11:30 am
361 A Level Three GRBCC
TRACK: HCI
Presentation / Lightning Talk
Augmented Shopping – An Application of Augmented Reality
10:30 AM - 10:42 AM
LEVEL: Beginner

With the rapid advancement in technology, researchers have been investing a large amount of effort to determine ways to provide information to users in an enhanced manner. Augmented Reality (AR) is one of such methods that blends real-life events with virtual information. In this lightning talk we will provide an insight to the basic AR pipeline and modules involved in developing and optimizing an end to end AR application.

Studies of Usability and User Experience Situations in Bioinformatics Software
10:42 AM - 10:54 AM
LEVEL: Intermediate

The usability design is drawing attentions from both parties of bioinformatics software development: the users and the developers. The goal of this study was to address the key reasons that led to the current usability concerns of bioinformatics software; and from the perspective of users, identify the usability features that ease their use of software. Four in-depth interviews with frequent bioinformatics software users provided valuable insights into the above questions.

What’s the Big Idea? (Ideation for the Enterprise)
10:54 AM - 11:06 AM
LEVEL: Intermediate

How do you ignite innovation in the big, scary world of Enterprise software? How do you know your ideas will measure up and your customer will buy into them? This presentation takes the audience on a journey to establish an ideation framework for the enterprise. The audience will learn a method for measuring ideas that go beyond the typical vote-based ideation tools, by establishing overall priority and willingness to invest.

Designing Simulations: Childbirth Support and Deep Space Network Operations
11:06 AM - 11:18 AM
LEVEL: Advanced

Where user research attempts to understand how users perceive, comprehend, and project the future of a complex, collaborative, dynamic system, interaction design defines that future. This talk demonstrates the interaction design of simulations targeted for situation awareness, and applied to two vastly different complex, collaborative, dynamic systems: training birth partners for childbirth support, and operating the Deep Space Network.

Show Me the Money: Simplifying Mobile Expenses
11:18 AM - 11:30 AM
LEVEL: Beginner

Although an enterprise software transaction can have very intricate business requirements, users will still naturally approach the task in a particular way. Designing to match this instinctive mental model reduces cognitive overload and can make a complicated process feel very simple. This presentation illustrates how our design team leveraged user intuition to simplify Workday’s mobile expense solution and suggests how the approach can be reused to improve other complex transactions.